It’s not like robots need all that much and they did come packing supplies, so the first thing is to set down some worker houses plus a general store and maintenance shop. Jack and Astrid lead the wagon train to a a mostly-barren stretch of sand and cactus, with the only notable features being the train station and mining shaft, both broken and unusable. The demo for SteamWorld Build is the intro to the game, starting from an empty patch of desert and ending with the excavation of the first of six techno-relics. The old western-style town supports a mine and the mine supports the town, and while the two play differently from each other, they each make the other work. Somewhere deep underneath the desert are the broken remains of ancient technology that can lift the robots away from their crumbling planet and into space, and if that takes the monumental efforts of an entire town of robots, then everyone will just have to work together to make it happen. Core can’t do much of anything in its current state but with the kindhearted help of good robots everywhere that shouldn’t be too much of a problem. The kindly, trusting prospector Jack and his daughter Astrid Clutchsprocket have found the friendly and not-at-all menacing AI Core, who’s nothing more than a few wires sticking out of a purple-eyed sphere. SteamWorld Build is a combination town-builder and mining game, which is a combination that sounds odd on the surface, but somehow clicks once the demo gets rolling. Now the newest entry in the series is available in demo form and it’s as different from the others as could be expected. The Dig games are mining-platformers, Heist was side-view turn-based strategy shootouts, Quest a turn-based RPG/deckbuilder, etc. The steam-powered robots are nothing if not resilient and adaptable, which probably helps explain why each new game is a different genre. This would count as a spoiler except the previous game, SteamWorld Heist, took place in the shattered remnants of the former planet. In another bit, they electrocute an underground pond, killing all the fish at once.The SteamWorld has gone through a lot over the years, including getting blown up at the end of SteamWorld Dig 2. It has a lot of emphasis on simulation and interactions in the physics engine, eg the trailer shows the player using some kind of spell to cut through the ceiling of a room, dumping a flammable liquid into it, then lighting the liquid on fire. Noita is a game I haven't played, thought I know some frienda like it a lot, but my understanding is it's a platforming game where you explore caves and you can dig because the terrain is destructible. There are a lot of gadgets and upgrades for digging though. There aren't different areas to explore, though, just digging for resources, then using those resources for a "defense" phase where monsters attack your dome and you fight them off (naturally, the waves of monsters get stronger so you need to keep digging up resources to upgrade your defenses). Dome Keeper is a digging game very similar to this kind of digging, your character can fly (so not a platforming game) but it is a side view, digging out squares of dirt, looking for resources, upgrading your digging equipment, etc.
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